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Physics for JavaScript Games, Animation, and Simulations

with HTML5 Canvas

Paperback Engels 2014 2014e druk 9781430263371
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Samenvatting

Have you ever wanted to include believable physicalbehaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, andSimulations teaches you how to incorporate real physics, such as gravity,friction, and buoyancy, into your HTML5 games, animations, and simulations. Italso includes more advanced topics, such as particle systems, which areessential for creating effects such as sparks or smoke. The book also addressesthe key issue of balancing accuracy and simplicity in your games andsimulations, and the final chapters provide you with the information and thecode to make the right choice for your project.
Physics for JavaScriptGames, Animation, and Simulations assumes you have a basic knowledge ofJavaScript and HTML5. However, no previous knowledge of physics isrequired—only some very basic math skills. The authors present everything frombasic principles to advanced concepts in an approachable way, so you’ll be ableto follow the logic and easily adapt the principles to your own applications.
The book is packed full of practical examples of how you canapply physics to your own games and applications.Spring behaviors can be used for anything from tweaking lowrider suspension tocreating cloth simulation; flotationmechanics enable the simulation of submersibles or dirigibles; you can even createyour own solar system with accurate orbits and gravity. It doesn’t matter ifyou’re modeling the Lorentz force in an electromagnetic field or you’remodeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enablesyou to fill your games and applications with accurate and realistic effects.

Specificaties

ISBN13:9781430263371
Trefwoorden:games, JavaScript, HTML5
Taal:Engels
Bindwijze:paperback
Aantal pagina's:508
Uitgever:Apress
Druk:2014
Verschijningsdatum:29-5-2014
Hoofdrubriek:IT-management / ICT

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Inhoudsopgave


-Introduction to Physics Programming
-JavaScript and HTML5 Canvas
-Some Math Background
-Basic Physics Concepts
-The Laws Governing Motion
-Gravity, Orbits, and Rockets
-Contact and Fluid Forces
-Restoring Forces: Springs and Oscillations
-Centripetal Forces: Rotational Motion
-Long-Range Forces
-Collisions
-Particle Systems
-Extended Objects
-Numerical Integration Schemes, Accuracy, and Scaling
-Doing Physics in 3D
-Simulation Projects


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        Physics for JavaScript Games, Animation, and Simulations