

Marko Gargenta is the founder and chief Android expert at Marakana, a training company in San Francisco.
Meer over de auteursLearning Android
Develop Mobile Apps Using Java and Eclipse
Paperback Engels 2014 2e druk 9781449319236Samenvatting
Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more.
Throughout the book, you’ll build a Twitter-like application, adding new features with each chapter. You’ll also create your own toolbox of code patterns to help you program any type of Android application with ease.
- Become familiar with the Android platform and how it fits into the mobile ecosystem
- Dive into the Android stack, including its application framework and the APK application package
- Learn Android’s building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers
- Create basic Android user interfaces and organize UI elements in Views and Layouts
- Build a service that uses a background process to update data in your application
Specificaties
Lezersrecensies
Inhoudsopgave
1. Android Overview
-Android Overview
-History
-Android Versions
-Android Flavors
-Summary
2. Java Review
-Comments
-Data Types: Primitives and Objects
-Modifiers
-Arrays
-Operators
-Control Flow Statements
-Error/Exception Handling
-Complex Example
-Interfaces and Inheritance
-Collections
-Generics
-Threads
-Summary
3. The Stack
-Stack Overview
-Linux
-Native Layer
-Dalvik
-Application Framework
-Applications
-Summary
4. Installing and Beginning Use of Android Tools
-Installing Java Development Kit
-Installing the Android SDK
-Hello World!
-Anatomy of an Android Project
-Drawable Resources
-Building the Project
-Android Emulator
-Summary
5. Main Building Blocks
-A Real-World Example
-Activities
-Intents
-Services
-Content Providers
-Broadcast Receivers
-Application Context
-Summary
6. Yamba Project Overview
-The Yamba Application
-Design Philosophy
-Project Design
-Part 1: Android User Interface
-Part 2: Intents, ActionBar, and More
-Part 3: Android Services
-Part 4: Content Providers
-Part 5: Lists and Adapters
-Part 6: Broadcast Receivers
-Part 7: App Widgets
-Part 8: Networking and the Web (HTTP)
-Part 9: Live Wallpaper and Handlers
-Summary
7. Android User Interface
-Two Ways to Create a User Interface
-Views and Layouts
-Starting the Yamba Project
-The StatusActivity Layout
-The StatusActivity Java Class
-Logging Messages in Android
-Threading in Android
-Other UI Events
-Alternative Resources
-Summary
8. Fragments
-Fragment Example
-Fragment Life Cyle
-Dynamically Adding Fragments
-Summary
9.. Intents, Action Bar, and More
-Preferences
-The Action Bar
-Shared Preferences and Updating Status Fragment
-The Filesystem Explained
-Summary
10. Services
-Our Example Service: RefreshService
-Pulling Data from Yamba
-Summary
11. Content Providers
-Databases on Android
-Status Contract Class
-Update RefreshService
-Content Providers
-Creating a Content Provider
-Summary
12. Lists and Adapters
-MainActivity
-Basic MainActivity
-Timeline Fragment
-About Adapters
-Loading the Data
-Custom Logic via ViewBinder
-Details View
-Summary
13. Broadcast Receivers
-About Broadcast Receivers
-BootReceiver
-Alarms and System Services
-Broadcasting Intents
-Summary
14. App Widgets
-Using Content Providers Through Widgets
-Summary
15. Networking and Web Overview
-Quick Example
-Networking Basics
-HTTP API
-Apache HTTP Client
-HttpUrlConnection
-Networking in the Background using AsyncTask and AsyncTaskLoader
-Summary
16. Interaction and Animation: Live Wallpaper and Handlers
-Live Wallpaper
-Handler
-Summary
Index
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